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- Path: news.kth.se!news
- From: d95-hsv@nada.kth.se (Hσkan Svensson)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: DOOM with Breathless engine?
- Date: 14 Jan 1996 20:37:48 GMT
- Message-ID: <1152.6587T1070T483@nada.kth.se>
- References: <30f565f7@cu-amiga.demon.co.uk> <4d8ps9$epl@fizban.solace.mh.se> <65641128%agos001@pn.itnet.it>
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- Stefano Agostinelli <agos001@pn.itnet.it> wrote:
-
- >> Btw. The breathless engine cannot do walls in different angles. So no doom
- >> in breathless engine.
-
- > Breathless doesn't use non-perpendicular walls,but that does not lead
- > necessarely to conclude that it doesn't use BSP trees.
-
- Actually, I found it pretty amusing that the texture mapping engine in the
- /Mathematica/ demo by Reflex in the greetings part could do non-orthogonal
- walls, while Breathless can't. Those who have seen that demo know why ;)
-
- On the other hand, I don't know if this is only in the preview, but I didn't
- think Breathless was nearly as playable as other Doom clones, lacking the
- pace of Gloom and the suspense of AB3D. The slow walking and turning meant
- holding down that control key all the time, and I didn't seem to be able to
- sidestep and turn at the same time.
-
- --
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